There is No Cow Level…

Archive for October, 2009

Group Website Project

by on Oct.21, 2009, under ICM 501a Assignments

Our website proposal simply involves recruiters and recruitees. This website will provide the bridge between high school and college athletics. This site will include interactive blogs and ways to communicate with coaches and players to get real life examples class schedules, work out schedules, traveling with the team, etc. This will allow high school students to have a better perspective of the life of a student athlete. It will also give this college coach a way to get more insight on the player they are recruiting by what they have to contribute to the blog, how much interest they have in the college/university and what they like most and like the least. This will help colleges and universities meet demographics and psycho graphics that they have not reached before, this could be an untapped source of recruiting style.
Our competitive advantage would be that this website would include the sports that are division one but are excluded on the ncaa.com website. This would be our direct competitor because it offers all the information, news, and rankings. Although, it does have blogs it does not offer student athlete and incoming athlete interaction. This would allow us to compete with ncaa because it allows sports that are often shunned to participate in the world of division one

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YouTube for sale

by on Oct.20, 2009, under ICM 501a Assignments

I have known for quite a while that a lot of the most viewed videos of all time on YouTube were in fact promoted or they had hired someone to get that view count up for them.  Obviously it is very hard to narrow which videos used these methods but you can bet your ass that it is being done left and right and serious money is switching hands.  Although “Guest Author” has a point.  Content is semi king along with promoting and creating a buzz for the video.  Without these companies and strategies viral sensations such as charlie bit my finger and leave Brittany alone would not have made it.  I have uploaded some videos to YouTube before, never reaching more than 500 views, which I was personally proud of but in the grand scheme of things if your looking for an audience that is a complete failure.

This article seems like it can very much relate to blogging as well.  For instance creating a rabit hole for users to follow your content in order to increase hits and then obtain bigger advertisements and make more money.  Another strategy that seems like it is cruel but effective is the commenting strategy.  Having a conversation with yourself is something I have heard of happening very often.  If anyone is a fan of Tucker Max then you should read his story on how he did just this to boost his salary by around 700 dollars a week.  But commenting in my opinion is very important, without capturing the users attention they will not comment, making things controversial and then sparking a fake conversation is one way to get people to contribute.  All of these strategies provided by this ghost author I feel are completely interchangeable for the most part and can apply to blogs.  I realize that we are not trying to become the next blogger millionaire in this class but these are important things to note.

Just remember when you are surfing YoutTube, blogsites, or even cnn.  Chances are someone was paid to put some comments up on the site to spark some sort of desired reaction and in the end meant to make money or increase popularity.

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HAHAHA…Only A-Rod

by on Oct.19, 2009, under Posts

When you thought A-Rod could not deliver in October he showed up with this gem….

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Second Life

by on Oct.11, 2009, under ICM 501a Assignments

Second Life was a huge struggle to get going, the game is horribly organized and content is not categorized.  I think the struggles I had were not just mine, I believe half the class had issues of one kind or another.  This is why I see Second Life slowly dying.  While other games are creating better UIs and more immersive settings, Second Life continues to lag behind.  Anyways here are my pictures from class.

Foreign University with group

Foreign University with group

Microsoft themed corporate site

Microsoft themed corporate site

Dragon Isle

Dragon Isle

Chilling outside of an american university site

Chilling outside of an american university

Akward at the hip club is never fun

Akward at the hip club is never fun

Always fun to skydive without clothes on....

Always fun to skydive without clothes on...

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a fresh look at video games…

by on Oct.05, 2009, under ICM 501a Assignments

CS was actualy an add-on to half life

CS was actualy an add-on to half life

After reading the study by Malliet I realized a couple things; the first being that we are only beginning to understand the effects of video games on violent behavior.  For years now studies have aimed to determine the true effect of violent games on the behavior of young children and adolescents, most of the results to these studies have conflicting answers.  Some say that the effect is astronomical and that in order to stop it video games need to be reexamined entirely.  On the same note other studies mention that there is not even close to enough evidence to determine anything significant.  I am a believer of the latter, I believe that video games are only now emerging as viable forms of entertainment that truly have the power to influence us as much as television and film.  Malliet in my opinion believes this as well as he mentions that too many studies have been using the standard violent video game study model where we compare violent games to non-violent ones.  This is a mistake, there will be no progress in examining the effects if we continue to analyze effects in this manner.

The ESRB ratings

The ESRB ratings

Studies in the future need to adopt Malliets model for analyzing game.  That is to break the game down into seperate sections and not just judge the game as a whole as violent.  “…a general scheme for analysis was developed, structured around 7 topics of interest: audiovisual style, narration, complexity of controls, game goals, character and object structure, balance between user input and pre-programmed rules, and spatial properties of the game world” (Malliet, 2007).  Each of these seven different topics was individualized, tested, and coded for to determine their weight in influencing violent behavior.  The current studies of video games do not do do this.  I am no expert on the matter but I wrote about 6 or 7 papers on violent video games and college and of all the studies I looked at, none of them broke the video games down in this matter to get a new look at their true influence. As I mentioned above, in my opinion, we are only now entering the era of photo-realistic gaming, meaning life like graphics and intense storyline).  Caution must be taken to understand these games as not only entertainment but as real life influences.

The massively popular RPG

The massively popular RPG

On a separate note, after reading some of Snow Crash by Neal Stephenson, I almost instantly connected it with Second Life.  I went ahead and did some research on Snow Crash to find out that it was released in 1992.  Far before Second Life was even a concept, in fact while reading it I thought the piece was about the game.  I found it very interesting that this piece of literature was so related to the massively popular MMORPG.  For instance, being able to customize your house where ever you want and being able to take off and carry swords and model yourself however you want, the list goes on and on.  However you look at it, it is near impossible to deny that this piece of literature influenced the game and in fact the entire MMORPG genre.

In conclusion, games need to be looked at in a non-biased way by people who understand that they are legitimate pieces of art and entertainment.  We are no longer in the era where gamers and games themselves were looked down upon.  The gaming industry brings in far more money than Hollywood every year and the gap is growing.  If we study games in the form that Malliet has, I strongly believe we will arrive at conclusions that can be discussed and be viable for some time.

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